Dr. D studios in Sydney for the last 3 months of production (aka "crunch time"). I worked on 13 shots all up, mainly facial animation on motion captured penguin characters, but I was also lucky enough to get to animate some fully keyframed bird flying shots. It was a great experience to work on such a big production and with so many talented people. The movie is being released world wide this month.
Once it is released I will be able to update my showreel with the actual shots I worked on.
Tuesday, November 1, 2011
Submarine Channel for the Stedelijk Museum in Amsterdam.
The games were designed by contemporary Dutch artists Han Hoogerbrugge and Marcel van Eeden. Each have their own very personal styles and it was quite a challenge to try to reproduce them in a realtime 3d environment.
I modelled, rigged and animated all the characters in Blender, and exported them to the Unity3d game engine, where the very talented Jorrit de Vries integrated them into the games.
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